There's this period of time between when we've all agreed we're going to play a game now that’s just as much something that can be intentionally designed as gameplay itself. But I don't see much of that in ttrpgs. Meanwhile in larp, workshops to set up a game are standard practice. What do they look like, and what can we learn from them?
larp
Embodiment with Kate Hill
TranscriptCommentIn a lot of tabletop rpgs, to do something in the fictional world, we engage with abstraction: to pick someone’s pocket, we describe picking their pocket, or we roll a die to see how well we pick it. But in larp, sometimes the action is the action. I pick your pocket... by picking your pocket.
This embodiment of play, where my real life actions equal my fictional character's actions, might be what many people understand as the core difference between larp and tabletop games. Today, Kate Hill and I get into the good, the bad, the ugly, and the beautiful of embodied play.