Last week, indie rpg YouTube essayist Aaron Voigt and I delved into Heart: the City Beneath, a surreal and maximalist dungeon crawler with lots to love. But when I ran the game, I had some trouble with it from a mechanic that by all accounts I should love: beats, little nuggets of story, little goals your character takes on that they advance by achieving. I’ve always found it strange I didn’t love beats in practice, and I today I wanted to break down how and why they left me overwhelmed and unsatisfied. I think there’s at least as much to learn from looking at what doesn’t work in games as what does, especially in games and other art that feels so close to exactly for you…
Transcript
Zenith Abilities (Heart: the City Beneath) with Aaron Voigt
Transcript1 CommentHeart: the City Beneath. It’s a surreal and bloody dungeon crawler full of so much to love… plus some bits that drive me up the wall. This week and next I’m devoting TWO episodes to it. Today, it’s everything I love about Heart as seen through the lens of zenith abilities: epic things that let players take control of the game and do something gigantic and fucking cool… before killing their character.
I’m joined by ardent Heart-lover Aaron Voigt, aka the guy who makes the indie rpg video essays on YouTube. We get into Heart’s spectacular setting, the act of handing story agency over to players, and the joys of playing to lose. Then come back next week for part two with more Heart and more Aaron!
Elf Motors with Chris Duffy
Transcript1 CommentOver on the Dice Exploder discord, we welcome new members by asking them what their favorite mechanic is. It’s a great tradition, kicks off a lot of great conversations, but I have largely avoided having it turned my way. So today I thought let’s just get it out there in an episode: what is my favorite mechanic and what do I think about it?
Fateplay Scenes (House of Craving) with Sharang Biswas
TranscriptCommentLast week was a show about how it might work to frame a scene when you get to decide whatever you want that scene to look like. But this week, we're looking at the reverse: what happens when you're given a very detailed scene and must figure out how to incorporate it into your story?
This episode brings together a bunch of threads I’ve been building up throughout this larp series: immersion, the separation or lack thereof between player and character, safer play, and more. I couldn't ask for a better cohost for that than Sharang Biswas.
Spotlight Scenes with Moyra Turkington
TranscriptCommentShadows with Elin Dalstål
TranscriptCommentShadows are a metatechnique in larp where you have players in the role of something other than a traditional larp or rpg player character. Maybe they’re stagehands turning out the lights because there’s ghosts in this house. Maybe they’re the characters’ worst fears who wander around and whisper into players’ ears to egg them on into terrible actions and choices. They’re special effects, or ghosts, or whatever else you want them to be. Let's talk about them!
Workshops with Marc Majcher
Transcript1 CommentThere's this period of time between when we've all agreed we're going to play a game now that’s just as much something that can be intentionally designed as gameplay itself. But I don't see much of that in ttrpgs. Meanwhile in larp, workshops to set up a game are standard practice. What do they look like, and what can we learn from them?
Dice Exploder is on Patreon, plus Yazeba's Bed & Breakfast
TranscriptCommentDice Exploder is now on Patreon! There's not going to be a lot behind the paywall, but there is right now a pilot episode for a new podcast that's part play report, part games criticism, and part personal memoir. This pilot is about the excellent game Yazeba's Bed & Breakfast, and you can listen to it now on the brand new Dice Exploder Patreon.
Embodiment with Kate Hill
TranscriptCommentIn a lot of tabletop rpgs, to do something in the fictional world, we engage with abstraction: to pick someone’s pocket, we describe picking their pocket, or we roll a die to see how well we pick it. But in larp, sometimes the action is the action. I pick your pocket... by picking your pocket.
This embodiment of play, where my real life actions equal my fictional character's actions, might be what many people understand as the core difference between larp and tabletop games. Today, Kate Hill and I get into the good, the bad, the ugly, and the beautiful of embodied play.
Just Read the Card (Ghost Court) with Randy Lubin
Transcript3 CommentsToday I'm gonna introduce you to the world of larp. If you've ever been intimidated by it, this is a place to start. Because I think tabletop designers have so much we could learn from larp, so much that this is the start of a big series on larp. And where better to start than with a mechanic that makes getting into larp easier than ever: just pick up a card and read what it says…
Mule (Last Train to Bremen) and Pregenerated Characters with Aaron Lim
TranscriptCommentPregens! They're not just a tool to get started playing quicker, they're also a way for a designer to take you by the hand and guide you to a very specific place, and they're a shared language across every table that picks up your game. Today, Aaron Lim and I break down all the joys and beauty of pregens, up to and including Aaron's meme charts.
Coloring Book Character Sheet (Two Hand Path) with Jeeyon Shim
TranscriptCommentPodcast Transcript: Flauros the Demon (Wreck This Deck) with Audrey Stolze
TranscriptCommentDon't you hate it when one card in a deck gets a little bent? You ever have someone spill their coffee on your cards while you're playing and wish death upon them? What if I told you there was a game that told you to do these things and worse... on purpose?
We're kicking off season 5 of Dice Exploder with two episodes on physicality in games. Today that's Wreck This Deck, and the transgressive feeling you get when the core mechanic of a game is to fuck up a bunch of playing cards. Specifically, we're talking about the revenge demon Flauros and what exactly he demands you do to your deck.
Podcast Transcript: 2024 Year End Bonanza
TranscriptCommentPodcast Transcript: The Challenge Deck (Wickedness) with Audrey Stolze and Seraphina Garcia Ramirez
TranscriptCommentA few weeks back, a conversation on the Dice Exploder discord lead to a new game jam: the Femininomenon Jam, a jam about femininity and whatever that means to you, happening now on itch.io through February 11th. To help kick off your thinking on what a game in this theme might look like, today two of the hosts of that jam sit down to talk about the challenge deck from Wickedness by M. Veselak. In this game about a coven of three witches, the challenge deck is a bespoke oracle for conflict resolution. And right out of the gate we get to dive into the deep end with this jam's topic as we ask: is this mechanic "feminine"? What would that even mean?
Podcast Transcript: AMA with Merrilee Bufkin
Transcript6 CommentsI usually like to think of Dice Exploder as a pretty focused show with a pretty tight format. Yeah we may sprawl sometimes, but we’re not here shooting the shit, we’re here to talk game mechanics. But sometimes, a guy wants to stretch out like a dog in the sun, hang out for a while, and just yap the day away while answering a bunch of listener questions. And there’s no one I like yapping with more than my friend Merrilee Bufkin. So this week, it’s casual times on Dice exploder as the two of us answer a bunch of listener questions.
Podcast Transcript: Deep Cuts with John Harper
Transcript1 CommentIt’s a Dice Exploder EMERGENCY POD! Less than 24 hours ago as of recording, John Harper, designer of Blades in the Dark, released a brand new official supplement for the game: Blades in the Dark: Deep Cuts. It’s 110 pages packed full of new setting and new mechanic ideas, and I really wanted to talk about it! I love Apocalypse World’s concept of “advanced fuckery,” and I’ve never seen such a good and extended example of it all in one place.
Podcast Transcript: Dice Forager: a Dice Exploder zine
Transcript3 CommentsHello from the between-season malaise! Today I'm joined by Aaron King, back again, who interviews me about my new zine Dice Forager: a 50 page collection of games, manifestos, and mini written-out episodes of Dice Exploder. We talk about how setting goals is great and people should do it for, what counts as a manifesto, and how making art meant just for your friends can be just as if not more rewarding than for any other reason.
Podcast Transcript: The Sooth Deck (Invisible Sun) and Custom Oracles with James D'Amato
Transcript1 CommentThis week I’ve got James D’Amato (Campaign: Skyjacks, the Ultimate RPG book line, and the upcoming Oh Captain, My Captain) here to talk about custom oracle decks. Yeah a Tarot deck is cool, and great for doing Tarot, but James makes the case that it’s the “custom” in “custom oracle deck” that will really bring the not-quite-but-feels-like magic of an oracle to your table. But before we get into that, we dig deep into a mysterious black cube to get to our specific custom oracle deck: the Sooth Deck of Invisible Sun.
Podcast Transcript: Keys (Keymaster) with Caro Asercion
Transcript3 CommentsToday, Caro Asercion (i'm sorry did you say street magic) brings us a game and mechanic all about instinct and physical embodiment: Keys from the larp Keymaster. This game isn't like most games. It’s so much about physical embodiment and exploring group identity rather than pesky shit like “storytelling”. Physicality! Larp! The Golden Cobra Challenge! We've got it all.