Dice Exploder

Safety Tools, and Players Are More Important Than The Game, with Sarah Lynne Bowman

TranscriptSam DunnewoldComment

Safety in RPGs and larp is a huge topic, one I’ve wanted to cover on Dice Exploder for a long time, but one I’ve avoided it because it feels hard to approach inside the “pick one mechanic” format of this show. Even more than most mechanics I cover on Dice Exploder, I feel like most safety mechanics are in conversation with each other in both logistical ways—how they compliment each other—but also in the philosophy behind their existence in the first place, how including these mechanics at the table is ideally a statement about how we’d like to treat each other both at the table and away from it. So today we’re gonna name that underlying philosophy and call that our mechanic: “players are more important than the game” is something I hear in conversations around safety all the time, and that’s this episode.

To break it down, I’m joined by Sarah Lynne Bowman. She studies all this professionally, and she has so much to say and to share about how safety tools work in theory and in practice, how no tool can ever guarantee your safety (even if we should still definitely use them), and how building good communities around our games is at least as important to safer play as any individual tool.

Beats (Heart: the City Beneath) with Aaron Voigt

TranscriptSam DunnewoldComment

Last week, indie rpg YouTube essayist Aaron Voigt and I delved into Heart: the City Beneath, a surreal and maximalist dungeon crawler with lots to love. But when I ran the game, I had some trouble with it from a mechanic that by all accounts I should love: beats, little nuggets of story, little goals your character takes on that they advance by achieving. I’ve always found it strange I didn’t love beats in practice, and I today I wanted to break down how and why they left me overwhelmed and unsatisfied. I think there’s at least as much to learn from looking at what doesn’t work in games as what does, especially in games and other art that feels so close to exactly for you…

Zenith Abilities (Heart: the City Beneath) with Aaron Voigt

TranscriptSam Dunnewold1 Comment

Heart: the City Beneath. It’s a surreal and bloody dungeon crawler full of so much to love… plus some bits that drive me up the wall. This week and next I’m devoting TWO episodes to it. Today, it’s everything I love about Heart as seen through the lens of zenith abilities: epic things that let players take control of the game and do something gigantic and fucking cool… before killing their character.

I’m joined by ardent Heart-lover Aaron Voigt, aka the guy who makes the indie rpg video essays on YouTube. We get into Heart’s spectacular setting, the act of handing story agency over to players, and the joys of playing to lose. Then come back next week for part two with more Heart and more Aaron!

Elf Motors with Chris Duffy

TranscriptSam Dunnewold1 Comment

Over on the Dice Exploder discord, we welcome new members by asking them what their favorite mechanic is. It’s a great tradition, kicks off a lot of great conversations, but I have largely avoided having it turned my way. So today I thought let’s just get it out there in an episode: what is my favorite mechanic and what do I think about it?

Fateplay Scenes (House of Craving) with Sharang Biswas

TranscriptSam DunnewoldComment

Last week was a show about how it might work to frame a scene when you get to decide whatever you want that scene to look like. But this week, we're looking at the reverse: what happens when you're given a very detailed scene and must figure out how to incorporate it into your story?

This episode brings together a bunch of threads I’ve been building up throughout this larp series: immersion, the separation or lack thereof between player and character, safer play, and more. I couldn't ask for a better cohost for that than Sharang Biswas.

Shadows with Elin Dalstål

TranscriptSam DunnewoldComment

Shadows are a metatechnique in larp where you have players in the role of something other than a traditional larp or rpg player character. Maybe they’re stagehands turning out the lights because there’s ghosts in this house. Maybe they’re the characters’ worst fears who wander around and whisper into players’ ears to egg them on into terrible actions and choices. They’re special effects, or ghosts, or whatever else you want them to be. Let's talk about them!

Workshops with Marc Majcher

TranscriptSam Dunnewold1 Comment

There's this period of time between when we've all agreed we're going to play a game now that’s just as much something that can be intentionally designed as gameplay itself. But I don't see much of that in ttrpgs. Meanwhile in larp, workshops to set up a game are standard practice. What do they look like, and what can we learn from them?

Embodiment with Kate Hill

TranscriptSam DunnewoldComment

In a lot of tabletop rpgs, to do something in the fictional world, we engage with abstraction: to pick someone’s pocket, we describe picking their pocket, or we roll a die to see how well we pick it. But in larp, sometimes the action is the action. I pick your pocket... by picking your pocket.

This embodiment of play, where my real life actions equal my fictional character's actions, might be what many people understand as the core difference between larp and tabletop games. Today, Kate Hill and I get into the good, the bad, the ugly, and the beautiful of embodied play.

Podcast Transcript: Flauros the Demon (Wreck This Deck) with Audrey Stolze

TranscriptSam DunnewoldComment

Don't you hate it when one card in a deck gets a little bent? You ever have someone spill their coffee on your cards while you're playing and wish death upon them? What if I told you there was a game that told you to do these things and worse... on purpose?

We're kicking off season 5 of Dice Exploder with two episodes on physicality in games. Today that's Wreck This Deck, and the transgressive feeling you get when the core mechanic of a game is to fuck up a bunch of playing cards. Specifically, we're talking about the revenge demon Flauros and what exactly he demands you do to your deck.

A Mirror Dungeon

Sam DunnewoldComment

Idle Cartulary again has me blogging, this time after her post about how to make a zungeon. She’s basically got an almost meditative procedure for creating a cool little dungeon-y location for people to explore. You can use this to write a location in… well it took me about 80 minutes. Here’s what I came up with.