Because I’m shy on twitter, I never talked about the first RPG I ever finished designing: Space Train Space Heist. But I recently remembered how much fun it was, back when I was playing a lot of forum mafia, to read and write debriefs on a given game’s design and playthrough.
I thought today, while STSH is part of this itch bundle of Forged in the Dark (FITD) games, would be a fun time to revisit it. So let’s do it! Here’s a post mortem, retrospective, “director’s commentary,” and/or essay about the design of STSH.