When you’re playing roleplay-heavy D&D, what does a scene look like? Since the game doesn’t give you much in the way of tools for doing so, are you framing scenes intentionally or just kind of letting them happen? And if the latter, is that serving you well?
Shadows are a metatechnique in larp where you have players in the role of something other than a traditional larp or rpg player character. Maybe they’re stagehands turning out the lights because there’s ghosts in this house. Maybe they’re the characters’ worst fears who wander around and whisper into players’ ears to egg them on into terrible actions and choices. They’re special effects, or ghosts, or whatever else you want them to be. Let's talk about them!
There's this period of time between when we've all agreed we're going to play a game now that’s just as much something that can be intentionally designed as gameplay itself. But I don't see much of that in ttrpgs. Meanwhile in larp, workshops to set up a game are standard practice. What do they look like, and what can we learn from them?
I have complicated feelings about ranking things. When you start ranking art, you start deciding what makes one art “better” than another, and that often leads to trouble. But also… it’s fun?
The thing about Google Slides that makes it my favorite virtual tabletop is that everyone knows how to use it. No setting up accounts, no learning a new service, you just get right to playing. It’s easy to navigate and remember where things are. And if all you’re doing is dropping in jpgs of character sheets and putting text on top of them, maybe with a few extra slides for session recaps and notes, Slides is fully functional. You’re killing it even.
I’m kind of obsessed with this article over on the excellent Indie Game Reading Club. It’s a guest post by Jason Morningstar in which he describes his process for throwing together a game in an hour. And I don’t mean prepping for a session, I mean soup to nuts all the mechanics and everything, done in 60 minutes.
This post is more or less a love letter to that article. Here’s how my playgroup did that and what we learned.
When you’re playing roleplay-heavy D&D, what does a scene look like? Since the game doesn’t give you much in the way of tools for doing so, are you framing scenes intentionally or just kind of letting them happen? And if the latter, is that serving you well?