Today I'm gonna introduce you to the world of larp. If you've ever been intimidated by it, this is a place to start. Because I think tabletop designers have so much we could learn from larp, so much that this is the start of a big series on larp. And where better to start than with a mechanic that makes getting into larp easier than ever: just pick up a card and read what it says…
Pregens! They're not just a tool to get started playing quicker, they're also a way for a designer to take you by the hand and guide you to a very specific place, and they're a shared language across every table that picks up your game. Today, Aaron Lim and I break down all the joys and beauty of pregens, up to and including Aaron's meme charts.
What’s the best way to convey the emotional experience of being a post-apocalyptic demon-fighting wizard action hero? Did you say “a coloring book with some Yahtzee on the side?” Because that’s what Two Hand Path designer Mikey Hamm landed on.
I have complicated feelings about ranking things. When you start ranking art, you start deciding what makes one art “better” than another, and that often leads to trouble. But also… it’s fun?
The thing about Google Slides that makes it my favorite virtual tabletop is that everyone knows how to use it. No setting up accounts, no learning a new service, you just get right to playing. It’s easy to navigate and remember where things are. And if all you’re doing is dropping in jpgs of character sheets and putting text on top of them, maybe with a few extra slides for session recaps and notes, Slides is fully functional. You’re killing it even.
I’m kind of obsessed with this article over on the excellent Indie Game Reading Club. It’s a guest post by Jason Morningstar in which he describes his process for throwing together a game in an hour. And I don’t mean prepping for a session, I mean soup to nuts all the mechanics and everything, done in 60 minutes.
This post is more or less a love letter to that article. Here’s how my playgroup did that and what we learned.
Today I'm gonna introduce you to the world of larp. If you've ever been intimidated by it, this is a place to start. Because I think tabletop designers have so much we could learn from larp, so much that this is the start of a big series on larp. And where better to start than with a mechanic that makes getting into larp easier than ever: just pick up a card and read what it says…