A new game from Sam means a new blogpost about how it came together! This time I’m looking at Couriers, my 2-ish page RPG inspired by Blade Runner 2049 and Lasers & Feelings…
The Space Fam Scene Menu
CommentApocalypse Keys is a Wonderful, Frustrating Game
CommentI love so much of what this game is doing. Its vibes are immaculate. It has… just… so much, for better and worse. I wish my experience playing it had been more satisfying.
Apocalypse Keys is designed by Rae Nedjadi and published by Evil Hat. It’s “the Hellboy RPG” — a game in which you play monstrous humanoids investigating world-ending supernatural mysteries while you balance your humanity against your monstrosity. (It’s gay.) It kickstarted fall of 2022, and a full version of the rules was released to backers during the campaign.
Space Train Space Heist: Design Commentary
CommentBecause I’m shy on twitter, I never talked about the first RPG I ever finished designing: Space Train Space Heist. But I recently remembered how much fun it was, back when I was playing a lot of forum mafia, to read and write debriefs on a given game’s design and playthrough.
I thought today, while STSH is part of this itch bundle of Forged in the Dark (FITD) games, would be a fun time to revisit it. So let’s do it! Here’s a post mortem, retrospective, “director’s commentary,” and/or essay about the design of STSH.